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Reversing Pokémon Go: Designing from the start with the finish line in mind

Click here to access the slides Betty Adamou Research Innovation 2016 What if we reversed Pokemon Go? Let’s say we took all the outcomes and behaviours that Pokemon Go generates (like actually leaving the house, discovering new areas, and working […]

Altered Reality – The Suspension of Disbelief in Research Games

Click here to access the slides Betty Adamou Betty Adamou from Research Through Gaming shows how and why Games and Gaining can help market research via ‘The Suspension of Disbelief in Research Games’. Click here to access the slides

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